art theory 101~ The LUFE Matrix: distilling SI quantities into ST dimensions

The LUFE Matrix:

The distillation of System International (SI) units into more fundamentally base units of Space-Time (ST) dimensions

Short Title: The Multi-dimensional LUFE Matrix

Geometry- Space Or Time Axis (SOTA)-Page 6b

Contents

Geometry

SI Units                                                                                     page 6d

SI Quantities                                                                                            page 6e

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Geometry- Space Or Time Axis (SOTA)-Page 6b

The LUFE Matrix Graphic Dynamics

Digital version for the computer: grays-inactive, color-active

SOTA

On this page we will look at how pure Space Or Time Areas are designated on the matrix. We will show activation of a SOTA by lighting up its axial color. We will also show its SOTA spread linearly towards its theoretical infinity to show that at any point where it may encounter a perpendicular cross-thread from its counterpoint axis, a STID area would be formed (which we will examine on the next page-6c).

In graphic #14 we have an example of a single space dimension going vertical. In #15, two single space dimensions add up to form a SII SOTA. In #16, we have volume, SIII. The other side of the coin, so to speak, is shown in #17-19. Here lies per length (1/SI), per area (1/SII), and per volume (1/SIII).

#20 shows a SOTA of 1/TI. This little area is occupied by a number of SI units, as we will soon find out on SI Units and SI Quantities pages. Included are per second, frequency, and temperature to name a few. To note here is sometimes we may designate a SOTA by color alone with no spatial extension to infinity. Sometimes when you are running out of space, literally, on your graphic presentation of the LUFE Matrix, you may find yourself making up little abbreviations and shorter workarounds to accomplish the same task. That's ok. Just do yourself a favor and keep it consistent. #21 repeats 1/TI in the conventional way.

### ~hover your cursor over the highlighted text to show its matrix location~

Geometry: Space Or Time Areas (SOTA)
~hover your cursor over the text on the right for images~< BR>~click image for full matrix blowup~
~if needed, click and hold while you scroll~
 ~best viewed 800x600, ~toggle F11 for full image Space Or Time Areas # description ST unit 14 1-space dimension SI 15 2-space dimensions SII 16 3-space dimensions SIII 17 per 1-space D 1/SI 18 per 2-space D 1/SII 19 per 3-space D 1/SIII 20 per 1-time D: Ex.- per second, per degree, or x frequency 1/TI 21 per 1-time D 1/TI 22 per 2-time D 1/TII 23 1-time dimension TI 24 2-time dimensions TII Remember the first four "Rules of the Matrix." 1.-The area on the matrix defines the physical quantity and units . 2.-All net areas and spaces are counted from the origin, 0. 3.Pure spatial or temporal dimensions never appear by themselves in a quadrant. 4.-It is only in perpendicular combination(s) that space and time dimensions dynamically interact to form ST interactional dimensions (STID).

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Page 5a- Dark-Dark-Light: Dark Matter = Dark Energy

Page 5b- The History of the Universe in Scalar Graphics

Page 5c- The History of the Universe_update: The Big Void

Page 6a- Geometry- Layout

Page 6b- Geometry- Space Or Time Area (SOTA)

Page 6c- Geometry- Space-Time Interactional Dimensions(STID)

Page 6d- Distillation of SI units into ST dimensions

Page 6e- Distillation of SI quantities into ST dimensions

Page 7- The LUFE Matrix Supplement: Examples and Proofs: Introduction-Layout & Rules

Page 7c- The LUFE Matrix Supplement: References

Page 8a- The LUFE Matrix: Infinite Dimensions

Page 9- The LUFE Matrix:E=mc2

Page 10- Quantum Gravity ...by the book

Page 11-Conservation of SpaceTime

Page 12-LUFE: The Layman's Unified Field Expose`